Roll d% to determine affiliation, choose, or make something up, unless I tell you otherwise. The affiliation can be as loose or as tight as you wish. The “Generally” column just gives you a rough idea of what populates your [proverbial or literal as the case may be] neighborhood. The player is encouraged to invent an interesting background as to the nature of his tribal/clan/societal structure affiliation, and for the structure itself. A clan or tribe can also be a club, secret society, guild, merchant house, and so on.
In several cases, these social structures overlap with character’s family or homeland. In these cases the character’s Clan/Tribe is a tighter affiliation than the homeland or family. For example, in cases where a character is a citizen of a nation such as The Empire, but his Clan/Tribe ends up being Falconhand, he is probably an active member of Falconhand, and his Liege/Patron probably resides within their ranks.
Many of these Clan/Tribe structures overlap or at least have relationships with one another. Additionally, these are largely independent from, but layer with, other types of social structures such as Kingdoms, City-States, Empires, Municipalities, and Fiefdoms. The details of these relationships and benefits/hindrances of any Clan/Tribe should be worked out by Player and DM collaboration of they have not been already.
d% |
Dwarf Clan: |
(½) Orc Tribe: |
Halfling/Gnome Tribe: |
Elf Society: |
Human/Other Structure: |
Generally: |
|
01-03 |
Sandguts |
Pigstikkas |
Fatcats |
Merchant House |
Merchant Guild |
Traders/Merchants |
|
04-06 |
Coalbreath |
Mountin’ Eatas |
Gematologists |
—Reroll— |
Miner’s Guild |
Miners |
|
07-10 |
Hammerface |
Bloodied Axe |
Fighting Cocks |
Dragonprinces |
Champions of Thalos Nor |
Warriors |
|
11-13 |
Boldershot |
Kin Killas |
Rams |
Scr. WarHawks |
Widows’ Templars |
Warriors |
|
14-16 |
Fireguts |
Boar Eatas |
Fiery Troll |
Cav. of Altruuk |
Knight’s Guild |
Warriors |
|
17-20 |
—Reroll— |
—Reroll— |
Puissant Ducks |
Xiantiinne |
Circle of Incognus |
Wizards/Chroniclers |
|
21-23 |
Stoneshapers |
—Reroll— |
Shiningsun |
Symnuntinne |
Falconhand |
Wizards |
|
24-26 |
Redflame |
Bloody Eyes |
Lucky Strike |
Foundation |
Flagellants Rift |
Priests |
|
27-30 |
Guzzleflame |
Ovaak Bug |
Drunk Monkey |
Laibbuoda |
Green Griffon |
Brewers |
|
31-33 |
Balderk |
Black Ice |
Goldbrick |
Dak’Lael |
Thieve’s Guild |
Thieves |
|
34-36 |
Anninn Dorr |
Skullsplittas |
Triplepockets |
Flingsting |
Rogue’s Guild |
Rogues |
|
37-40 |
Stonechant |
Drumbeatas |
WhistlePub |
Musicians o/t Wind |
Blessed Choir |
Bards |
|
41-43 |
ForgeCore |
—Reroll— |
NimbleFrog |
Amoteppe |
Tinkers |
Engineers |
|
44-46 |
Stonefoot |
Grozkul |
Red Velvet |
Purple Pentad |
Foundation |
Nobility/Royalty |
|
47-50 |
Dorhumguard |
Bloodfang |
—Reroll— |
Conquerers of Yar |
Brognor’s Overlords |
Barbarians |
|
51-53 |
GrimFlame |
Stinkinbile |
Underburrow |
Crysanthus |
Ascetics |
Pilgrims |
|
54-56 |
HammerersOfKahtsu |
Bone Mountain |
Dogs of Limn |
Red Corsairs |
Black Talon |
Mercanaries |
|
57-60 |
Morbek |
GoblinPoop |
—Reroll— |
Windriders |
Manatucket |
Nomads |
|
61-63 |
Grunuk’s Adept |
—Reroll— |
Stomehouse |
Apt of Hiiattu |
Inventors Guild |
Inventors |
|
64-66 |
Warplight |
—Reroll— |
Stemleaf |
Numnullites Arcanus |
Black Wind |
Sorcerers |
|
67-70 |
Wheatsow |
Ashbringers* |
Green Pasture |
Raindancers |
Farmer’s Guild |
Farmers |
|
71-73 |
The Empire |
Bloodied Axe |
Thistletwist |
Symnul |
Corhelland |
Nationals |
|
74-76 |
Morbandorr |
Krogg |
Meadowhill |
Crysänth |
Grimlock |
Nationals |
|
77-80 |
Ironspire |
Zevulok’s Children |
HillyDale |
Singnngnusant |
Yar |
Nationals |
|
81-83 |
Kagir |
Blackfang |
SpringDale |
Arrulle |
Akbarr Nor |
Nationals |
|
84-86 |
Stoneclaw |
Blackblood |
DiamondDale |
Amusanth |
Waverton |
Nationals |
|
87-90 |
Redgar |
—Reroll— |
SunnyDale |
Starshine |
Finningland |
Nationals |
|
91-93 |
Shingard |
Bloodbone |
Tarssa |
Fiorentinne |
Black Angels |
Varies |
|
94-96 |
Bortahngorr |
Blood Drinkers |
Bimhop Duhr |
Cliffjumpers |
RogueHeart |
Varies |
|
97-00 |
Flametongue |
Wyvernspur |
SparrowGrove |
Fiorenzanth |
Kaarj |
Varies |
*This tribe does not farm, but actually destroys crops and makes life difficult for other farmers.
[#_CLANTRIBE_FALCONHAND]
Falconhand
A group of human-centric arcane magic users, commanding sizable legions of elite fighting troups. Their heraldry is a white falcon on various backgrounds according to locality, usually with the word “Falconhand” emblazoned beneath it.
The consortium of portal overseers is ostensibly a diverse group, but Falconhand represents 7/12 of its members. There are rumors and whispers of conspiracy, but none dare oppose them. They are powerful and have few to no enemies. They are often the first to defend any portal city from attack or disaster.
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